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==Gameplay==
==Gameplay==
[[Image:Metal Gear Rising Raiden Gameplay.jpg|thumb|left|Player character Raiden uses "free slicing" mode to dismember an enemy]]
[[Image:Metal Gear Rising Raiden Gameplay.jpg|thumb|left|Player character Raiden uses "free slicing" mode to dismember an enemy]]
Players assume control of [[Raiden (Metal Gear)|Raiden]], protagonist of ''[[Metal Gear Solid 2: Sons of Liberty]]'' and supporting character in ''[[Metal Gear Solid 4: Guns of the Patriots]]''. Like previous titles in the [[''Metal Gear'' series]], ''Rising'' is a [[Stealth game|stealth]] [[action game]], however creative producer Shigenobu Matsuyama notes that development is focused less on stealth and more on swordfighting action, giving players the opportunity to engage enemies in direct battle if they wish. Players will still have a degree of freedom to play the game as a stealth title, though the stealth sequences will emphasize Raiden's considerable speed and agility. Director Mineshi Kimura has also stated that ''Rising'' would carry on the series tradition of encouraging players to progress through the game without killing, noting that there is a moral difference between attacking cyborgs or robots and attacking human beings, and that there's a "certain virtue to simply disabling your enemies instead of killing them."<ref name="1up interview">{{cite web| url=http://www.1up.com/do/newsStory?cId=3179921 |title=E3 2010: Taking a Scalpel to Metal Gear Solid Rising |publisher=[[1up.com]] |author=Kevin Gifford |date=June 16, 2010 |accessdate=June 16, 2010}}</ref>
Players assume control of [[Raiden (Metal Gear)|Raiden]], protagonist of ''[[Metal Gear Solid 2: Sons of Liberty]]'' and supporting character in ''[[Metal Gear Solid 4: Guns of the Patriots]]''. Like previous titles in the [[Metal Gear (series)|''Metal Gear'' series]], ''Rising'' is a [[Stealth game|stealth]] [[action game]], however creative producer Shigenobu Matsuyama notes that development is focused less on stealth and more on swordfighting action, giving players the opportunity to engage enemies in direct battle if they wish. Players will still have a degree of freedom to play the game as a stealth title, though the stealth sequences will emphasize Raiden's considerable speed and agility. Director Mineshi Kimura has also stated that ''Rising'' would carry on the series tradition of encouraging players to progress through the game without killing, noting that there is a moral difference between attacking cyborgs or robots and attacking human beings, and that there's a "certain virtue to simply disabling your enemies instead of killing them."<ref name="1up interview">{{cite web| url=http://www.1up.com/do/newsStory?cId=3179921 |title=E3 2010: Taking a Scalpel to Metal Gear Solid Rising |publisher=[[1up.com]] |author=Kevin Gifford |date=June 16, 2010 |accessdate=June 16, 2010}}</ref>


A key gameplay feature for the game is titled {{nihongo|''zan-datsu''|斬奪|lit. "cut and take"}}, which involves "cutting" enemies apart and "taking" cybernetic organs from the bodies of certain opponents.<ref name="1up interview"/><ref name="E32010">{{cite web|url=http://www.gamesradar.com/xbox360/metal-gear-solid-rising/news/e3-2010-metal-gear-rising-our-first-look/a-20100614114147522042/g-2009060111536575050|publisher=Games Radar|work=Future US|title=E3 2010: Metal Gear Rising - our first look|author=Chris Antista|date=July 14, 2010|accessdate=July 14, 2010}}</ref> The latter feature allows Raiden to absorb energy from the captured organs, which can be used to replenish health or gain other powers. For example, in the E3 2010 trailer, Raiden tears a battery — in the form of a glowing mechanical spine — from a dismembered cyborg enemy, which he then crushes after absorbing its energy to heal himself.<ref name="E32010"/><ref name="1up interview"/>
A key gameplay feature for the game is titled {{nihongo|''zan-datsu''|斬奪|lit. "cut and take"}}, which involves "cutting" enemies apart and "taking" cybernetic organs from the bodies of certain opponents.<ref name="1up interview"/><ref name="E32010">{{cite web|url=http://www.gamesradar.com/xbox360/metal-gear-solid-rising/news/e3-2010-metal-gear-rising-our-first-look/a-20100614114147522042/g-2009060111536575050|publisher=Games Radar|work=Future US|title=E3 2010: Metal Gear Rising - our first look|author=Chris Antista|date=July 14, 2010|accessdate=July 14, 2010}}</ref> The latter feature allows Raiden to absorb energy from the captured organs, which can be used to replenish health or gain other powers. For example, in the E3 2010 trailer, Raiden tears a battery — in the form of a glowing mechanical spine — from a dismembered cyborg enemy, which he then crushes after absorbing its energy to heal himself.<ref name="E32010"/><ref name="1up interview"/>

Revision as of 21:55, 16 June 2010

Metal Gear Solid: Rising
The leaked box art for the Xbox 360 version
Developer(s)Kojima Productions
Publisher(s)Konami
Producer(s)Producer:
Shigenobu Matsuyama
Executive Producer:
Hideo Kojima
Designer(s)Director:
Mineshi Kimura
Concept Artist:
Yoji Shinkawa
Writer(s)Etsu Tamari
SeriesMetal Gear
Platform(s)PlayStation 3, Microsoft Windows, Xbox 360
ReleaseTBA
Genre(s)Stealth action
Mode(s)Single-player

Template:Nihongo title is an upcoming action video game in the Metal Gear series by Kojima Productions. The game was announced at the Microsoft E3 2009 press conference, and is in development for PlayStation 3, Microsoft Windows, and Xbox 360.[1][2][3][4][5] The series' former tagline, "Tactical Espionage Action", has been replaced by "Lightning Bolt Action", to fit the new protagonist, Raiden; the word raiden (雷電) is Japanese for "thunder and lightning".

Gameplay

File:Metal Gear Rising Raiden Gameplay.jpg
Player character Raiden uses "free slicing" mode to dismember an enemy

Players assume control of Raiden, protagonist of Metal Gear Solid 2: Sons of Liberty and supporting character in Metal Gear Solid 4: Guns of the Patriots. Like previous titles in the Metal Gear series, Rising is a stealth action game, however creative producer Shigenobu Matsuyama notes that development is focused less on stealth and more on swordfighting action, giving players the opportunity to engage enemies in direct battle if they wish. Players will still have a degree of freedom to play the game as a stealth title, though the stealth sequences will emphasize Raiden's considerable speed and agility. Director Mineshi Kimura has also stated that Rising would carry on the series tradition of encouraging players to progress through the game without killing, noting that there is a moral difference between attacking cyborgs or robots and attacking human beings, and that there's a "certain virtue to simply disabling your enemies instead of killing them."[6]

A key gameplay feature for the game is titled zan-datsu (斬奪, lit. "cut and take"), which involves "cutting" enemies apart and "taking" cybernetic organs from the bodies of certain opponents.[6][7] The latter feature allows Raiden to absorb energy from the captured organs, which can be used to replenish health or gain other powers. For example, in the E3 2010 trailer, Raiden tears a battery — in the form of a glowing mechanical spine — from a dismembered cyborg enemy, which he then crushes after absorbing its energy to heal himself.[7][6]

"Cutting" entails sophisticated swordplay that lets players engage in third person melee combat, as well as precisely slash enemies and objects "at will" along a geometrical plane using a "free slicing" mode. Virtually any object in the game can be cut, including vehicles and enemies, though elements of the environment were intentionally limited to structures such as pillars and walls to better facilitate gameplay. The free slicing mode is similar to other aiming modes in previous Metal Gear Solid titles, but produces a special targeting reticule in the form of a transparent blue plane which can be rotated and moved, tracing orange lines across the surfaces of objects to indicate exactly where they will be cut; it can also be used to enter a bullet time state, giving players the opportunity to precisely slash targets during moments of action, such as slicing through a falling target from multiple angles before it hits the ground. These features can be employed strategically, for example disabling opponents, finding weak points and gaps in armor, severing support columns to collapse ceilings or walls onto enemies, or cutting through objects to remove enemy cover. This is particularily important when facing cyborgs and robots, as cutting through different areas of their bodies will allow you to take different mechanical parts from within.[7][6]

Plot

Metal Gear Solid: Rising chronicles the series of events that resulted in the transformation of Raiden, the protagonist and player character of Metal Gear Solid 2: Sons of Liberty, into his cyborg ninja persona, first seen in Metal Gear Solid 4: Guns of the Patriots.[6] Metal Gear Solid: Rising takes place during a point in the series' chronology at which Raiden has already begun his transformation into cyborg form, albeit with a different and somewhat more cruel appearance from the one seen in Metal Gear Solid 4, and will show how Raiden changes from his "Rising self" into his "MGS4 self."[8]

While Kimura has been unable to reveal concrete details about the game's plot, teasers have depicted Raiden's body with portions of the body armor missing, and in his Metal Gear Solid 4 armor with sword drawn, crouching on the back of what appears to be Crying Wolf.[9][10] The E3 2010 trailer depicts Raiden fighting a humanoid enemy equipped with a cybernetic exoskeleton similar to those worn by Metal Gear Solid 4's Beauty and the Beast Corps, which also bleeds the same artificial white blood that Raiden uses. Gameplay sequences also showed him fighting human PMC soldiers.[7]

Development

File:E32009 MGSR art Render.jpg
Art rendering of Raiden.

The game was first hinted during Hideo Kojima's keynote presentation at the 2009 Game Developers Conference in San Francisco. His presentation followed the long development process of the Metal Gear franchise up to Metal Gear Solid 4: Guns of the Patriots and eventually leading up to the future with the final mission title being "The Next MGS" with Cyborg Raiden standing next to the title.[11]

Prior to the announcement of the game, Kojima Productions featured a countdown timer on their website, having weather going from cloudy to extremely heavy rain with thunder and lightning, until the day that Rising was announced, leading to sunny weather. At the conclusion of the countdown, the site was replaced with image of a brick wall featuring a splash-screen graphic for Metal Gear Solid: Rising.

The game was officially announced at E3 2009 at the Microsoft press conference. A teaser trailer was released by series' director Hideo Kojima, although he will be serving only as executive producer for the game. The game was initially only announced for the Xbox 360 but was later confirmed for the Playstation 3 and Microsoft Windows platforms.[5] According to the "Kojima Productions Report" podcast the game will use a brand new game engine, rather than the MGS4 engine.[12] It was also announced that Kojima will be involved with the game but will not have a large input, as 100% of his input is with Metal Gear Solid: Peace Walker for the PlayStation Portable.[13]

The cover artwork for the game was leaked on Xbox Live on June 10, four days before E3 2010, but was soon taken down and replaced with the official logo.[14] During Microsoft's E3 press conference on June 14, Hideo Kojima introduced the game's lead designer, Mineshi Kimura, who unveiled a new trailer which included cutscene and gameplay footage and introduced the concept of zan-datsu (斬奪, lit. "cut and take").[7] In a follow-up interview with Famitsu, Kimura discussed the title's new style and gameplay elements, as well the traditional stealth and "no kill" elements of the Metal Gear series that would be retained.[6]

Concern has risen over the game's realistic depictions of human dismemberment during player-controlled sequences, a hard limit for Japan's Computer Entertainment Rating Organization, which may necessitate censorship in the domestic Japanese release of the game. As a result, the version of the E3 2010 trailer available for viewing on the game's official Japanese website has had such scenes removed.[15]

References

  1. ^ "Metal Gear Comes to the Xbox 360 With All New Title". Kotaku. June 1, 2009. Retrieved June 1, 2009. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  2. ^ "E3: MGS Rising coming to PS3, PC too". Computer and Video Games. June 2, 2009. Retrieved June 2, 2009. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  3. ^ Klepek, Patrick (June 1, 2009). "Metal Gear Solid Rising Not Exclusive To 360". XPlay. Retrieved June 3, 2009. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  4. ^ "Tretton confirms Metal Gear Rising as multiplatform Game". Computer and Video Games. June 3, 2009. Retrieved 2009-06-3. {{cite web}}: Check date values in: |accessdate= (help); Italic or bold markup not allowed in: |publisher= (help)
  5. ^ a b DeVries, Jack (June 3, 2009). "E3 2009: Metal Gear Rising Coming to PS3, PC". IGN. Retrieved 2009-06-04.
  6. ^ a b c d e f Kevin Gifford (June 16, 2010). "E3 2010: Taking a Scalpel to Metal Gear Solid Rising". 1up.com. Retrieved June 16, 2010.
  7. ^ a b c d e Chris Antista (July 14, 2010). "E3 2010: Metal Gear Rising - our first look". Future US. Games Radar. Retrieved July 14, 2010.
  8. ^ Anoop Gantayat (June 16, 2010). "Team Metal Gear Solid Rising Interviewed". andriasang.com. Retrieved June 16, 2010.
  9. ^ Yoon, Andrew (June 3, 2009). "Joystiq live from Konami's E3 2009 keynote". Joystiq. Retrieved June 3, 2009.
  10. ^ Tanaka, John (June 3, 2009). "Kojima Focused on PSP Metal Gear". IGN. Retrieved 2009-06-04.
  11. ^ GDC 09: Keynote Pt. 8 Kojima Productions GDC 09: Keynote Pt. 8. Retrieved 2009-06-13.
  12. ^ KP Report 094 Kojima Productions Report 094. Retrieved 2009-06-13.
  13. ^ Hinkle, David (June 15, 2009). "Kojima calls Rising a 'different kind of action' game". Joystick. Retrieved 2009-06-15.
  14. ^ Charlie Barratt (June 10, 2010). "The Metal Gear Solid: Rising box art they don't want you to see!". Future US. Games Radar. Retrieved June 14, 2010.
  15. ^ Kevin Gifford (June 16, 2010). "Metal Gear Rising May Face Censorship Issues in Japan‎". 1up.com. Retrieved June 16, 2010.

External links